3D Unity Labyrinth Game Model Based on Android as an Educational Media in Improving Knowledge and Teeth Brushing Skills in Deaf Children


Authors : Ervina Ayu Megaheni; Lanny Sunarjo; Masrifan Djamil

Volume/Issue : Volume 9 - 2024, Issue 7 - July


Google Scholar : https://tinyurl.com/t3ehed3z

Scribd : https://tinyurl.com/4za7vjrm

DOI : https://doi.org/10.38124/ijisrt/IJISRT24JUL1168

Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.


Abstract : Deaf children tend to have a higher frequency of caries than non-deaf children. Deaf children have limitations in their sense of hearing when capturing information. Dental health education in a promotional way is one strategy that can be used to provide behavior change for deaf children. Promotives using visual methods are very suitable because they have high visual capture power. One of the visual methods is endgame. The technique used is Research and Development with a quick experiment Pretest-Posttest group design research design. The subjects in this research were deaf students at SLBN Gorontalo City. Intervention: 10 people were given the Android-based 3D Unity Labyrinth Game, and control of 10 people was given conventional methods. Data collection techniques include: questionnaires and observation of tooth brushing and DI examination. Data was tested using the Paired Sample T Test and Independent Sample T Test. The results obtained are that the Android-based 3D Unity Labyrinth Game Model can increase knowledge of brushing teeth and brushing skills in deaf children and reduce the debris index in deaf children. The Android-based Unity 3D Labyrinth Game Model is effective as a learning medium for improving knowledge of brushing teeth and brushing skills in deaf children.

Keywords : Knowledge, Teeth Brushing Skills, Debris Index, Edugame.

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Deaf children tend to have a higher frequency of caries than non-deaf children. Deaf children have limitations in their sense of hearing when capturing information. Dental health education in a promotional way is one strategy that can be used to provide behavior change for deaf children. Promotives using visual methods are very suitable because they have high visual capture power. One of the visual methods is endgame. The technique used is Research and Development with a quick experiment Pretest-Posttest group design research design. The subjects in this research were deaf students at SLBN Gorontalo City. Intervention: 10 people were given the Android-based 3D Unity Labyrinth Game, and control of 10 people was given conventional methods. Data collection techniques include: questionnaires and observation of tooth brushing and DI examination. Data was tested using the Paired Sample T Test and Independent Sample T Test. The results obtained are that the Android-based 3D Unity Labyrinth Game Model can increase knowledge of brushing teeth and brushing skills in deaf children and reduce the debris index in deaf children. The Android-based Unity 3D Labyrinth Game Model is effective as a learning medium for improving knowledge of brushing teeth and brushing skills in deaf children.

Keywords : Knowledge, Teeth Brushing Skills, Debris Index, Edugame.

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