An Educational Android Application Via Gaming – Apni Shiksha


Authors : Yash Tyagi; Yash Raj Jaiswal; Dev; Chirag Arora

Volume/Issue : Volume 8 - 2023, Issue 3 - March

Google Scholar : https://bit.ly/3TmGbDi

Scribd : https://bit.ly/3zqfGDG

DOI : https://doi.org/10.5281/zenodo.7787456

Abstract : In the upcoming world of new technologies Android applications are the expeditiously prosper part of global mobile market . Android tries to authorize user security and exposure to best reliable service . Mobile Apps are growing at a fast rate to give users a sharp user environment .This research paper explains the principle behind the usage of mobile learning through various upcoming technologies .It presume a subjective study among children to superior understanding of their perspective towards the use of educational applications that are accessible on their android supported devices . It makes teaching learning process more communal and practical .It can help to escort quality education to everbody. Our objective, aims to make the process of gamified learning based educational model through which teachers and students can submit and receive their works respectively.

Keywords : Android Application user Mobile Learning Gaming Apps Education

In the upcoming world of new technologies Android applications are the expeditiously prosper part of global mobile market . Android tries to authorize user security and exposure to best reliable service . Mobile Apps are growing at a fast rate to give users a sharp user environment .This research paper explains the principle behind the usage of mobile learning through various upcoming technologies .It presume a subjective study among children to superior understanding of their perspective towards the use of educational applications that are accessible on their android supported devices . It makes teaching learning process more communal and practical .It can help to escort quality education to everbody. Our objective, aims to make the process of gamified learning based educational model through which teachers and students can submit and receive their works respectively.

Keywords : Android Application user Mobile Learning Gaming Apps Education

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