Authors :
Genesis Benmark C. Laguna; Dr. Rolaida Sonza
Volume/Issue :
Volume 11 - 2026, Issue 3 - March
Google Scholar :
https://tinyurl.com/46dav8cu
Scribd :
https://tinyurl.com/2d7vh8a3
DOI :
https://doi.org/10.38124/ijisrt/26mar1067
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
This study explores the development and evaluation of an Augmented Reality (AR) Museum experience at the
NEUST Museum, employing an agile development approach and adhering to ISO/IEC 25010 software quality standards.
The research aims to assess how AR can enhance visitor engagement, learning, and overall satisfaction by integrating
features such as virtual reconstructions, interactive storytelling, and multisensory elements. Through qualitative and
quantitative evaluations involving IT experts and end-users, the findings demonstrate that the AR system effectively
improves visitor interaction and educational outcomes, although challenges such as device compatibility and performance
optimization remain. The study contributes to the broader field of digital heritage preservation and museum education by
providing insights into user-centered AR design, iterative development processes, and the potential for advanced features
like multi-user experiences and AI-driven personalization. These findings underscore AR’s transformative role in creating
immersive, accessible, and engaging cultural experiences, offering a scalable model for future digital heritage initiatives
and educational applications.
Keywords :
AR, Museum, Digital Heritage, User Experience, Agile Development, ISO 25010
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This study explores the development and evaluation of an Augmented Reality (AR) Museum experience at the
NEUST Museum, employing an agile development approach and adhering to ISO/IEC 25010 software quality standards.
The research aims to assess how AR can enhance visitor engagement, learning, and overall satisfaction by integrating
features such as virtual reconstructions, interactive storytelling, and multisensory elements. Through qualitative and
quantitative evaluations involving IT experts and end-users, the findings demonstrate that the AR system effectively
improves visitor interaction and educational outcomes, although challenges such as device compatibility and performance
optimization remain. The study contributes to the broader field of digital heritage preservation and museum education by
providing insights into user-centered AR design, iterative development processes, and the potential for advanced features
like multi-user experiences and AI-driven personalization. These findings underscore AR’s transformative role in creating
immersive, accessible, and engaging cultural experiences, offering a scalable model for future digital heritage initiatives
and educational applications.
Keywords :
AR, Museum, Digital Heritage, User Experience, Agile Development, ISO 25010