Background: Problems that are often faced
by early childhood when they start entering early
school environment is the lack of independence of
children. This is due to a lack provision of stimulation
and ignorance in providing stimulation of development.
Study while playing for early childhood is very
important, by learning while playing, the learning
process will be effective and more quickly captured
especially for fine motor development. Goal: Earning
gamification-based Busy Box educational model for fine
motor skills of children aged 3-4 years. Methods:
Research and Development (R&D) tested the model
using a quasy experimental one group pre-test post test
design. The number of samples is 36 respondents, 18
intervention respondents and 18 control respondents.
The intervention group was given Busy Box and the
control group was given a puzzle. Expert test using.
interclass correlation coefficient . The analysis used to
assess variables is Wilcoxon. For assessed differences in
the two groups using Mann Whitney. Results: The Busy
Box educational model effective gamification-based for
training fine motor skills. Shown with a value of sig.000
(<0.05). Conclusion: The gamification-based Busy Box
educational model is effective for training young
children's fine motor skills3-4 years
Keywords : Busy box, Fine Motor.