Authors :
Yang Hengran
Volume/Issue :
Volume 10 - 2025, Issue 1 - January
Google Scholar :
https://tinyurl.com/yvbfhyub
Scribd :
https://tinyurl.com/yckcxw7a
DOI :
https://doi.org/10.5281/zenodo.14651270
Abstract :
Cross-platform support is considered an
important aspect of the development of multi-platform
video games. This research aims to determine the effect of
the consistency of multi-platform game experiences on
users' perceived experiences in terms of player
satisfaction. Using conjoint analysis, we collect gamers'
multi-criteria evaluation ratings to proceed with this
research. Our results show that game experience
consistency has a greater impact on players' purchasing
intentions compared to the price of a game. We propose
that the dramatic impact of consistency on player
satisfaction demonstrates the importance of game
experience quality more generally. Our research
contributes to the literature about video games and
psychology and offers insights that can aid game
developers in making better decisions concerning multi-
platform video game development and enable developers
to provide better game experiences to their target gamers.
Keywords :
Cross-Platform Gaming, Gaming Industry Insights, Game Experience Consistency, Platform Compatibility, Expectancy-Disconfirmation Model.
References :
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- Fahy, R., & Krewer, L. (2012, September). Using open source libraries in cross platform games development. In 2012 IEEE International Games Innovation Conference (pp. 1-5). IEEE. https://doi.org/10.1109/IGIC.2012.6329835
- Landoni, P., Dell’era, C., Frattini, F., Petruzzelli, A. M., Verganti, R., & Manelli, L. (2020). Business model innovation in cultural and creative industries: Insights from three leading mobile gaming firms. Technovation, 92, 102084. https://doi.org/10.1016/j.technovation.2019.102084
- Vong, F., & Wong, I. A. (2013). Corporate and social performance links in the gaming industry. Journal of Business Research, 66(9), 1674-1681. https://doi.org/10.1016/j.jbusres.2012.12.014
- Savery, C., Graham, N., Gutwin, C., & Brown, M. (2014, February). The effects of consistency maintenance methods on player experience and performance in networked games. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (pp. 1344-1355). https://doi.org/10.1145/2531602.2531616
- Phan, M. H., Keebler, J. R., & Chaparro, B. S. (2016). The development and validation of the game user experience satisfaction scale (GUESS). Human factors, 58(8), 1217-1247. https://doi.org/10.1177/0018720816669646
- Johnson, D., Gardner, M. J., & Perry, R. (2018). Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ). International Journal of Human-Computer Studies, 118, 38-46. https://doi.org/10.1016/j.ijhcs.2018.05.003
- Johnson, D., Nacke, L. E., & Wyeth, P. (2015, April). All about that base: differing player experiences in video game genres and the unique case of moba games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265-2274). https://doi.org/10.1145/2702123.2702447
- Liu, H., Amit, R., Qiao, H., & Wang, S. (2024). Digital platform compatibility strategies in platform co-opetition. Journal of Business Research, 174, 114489. https://doi.org/10.1016/j.jbusres.2023.114489
- Liang, Y., Liu, W., Li, K. W., Dong, C., & Lim, M. K. (2023). A co‐opetitive game analysis of platform compatibility strategies under add‐on services. Production and Operations Management, 32(11), 3541-3558. https://doi.org/10.1111/poms.14049
- Van Ryzin, G. G. (2006). Testing the expectancy disconfirmation model of citizen satisfaction with local government. Journal of Public Administration Research and Theory, 16(4), 599-611. https://doi.org/10.1093/jopart/mui058
- Grimmelikhuijsen, S., & Porumbescu, G. A. (2017). Reconsidering the expectancy disconfirmation model. Three experimental replications. Public Management Review, 19(9), 1272-1292. https://doi.org/10.1080/14719037.2017.1282000
- Van Ryzin, G. G. (2013). An experimental test of the expectancy‐disconfirmation theory of citizen satisfaction. Journal of Policy Analysis and Management, 32(3), 597-614. https://doi.org/10.1002/pam.21702
- Yüksel, A., & Yüksel, F. (2001). The expectancy-disconfirmation paradigm: a critique. Journal of hospitality & tourism research, 25(2), 107-131. https://doi.org/10.1177/109634800102500201
- Sarkar, A. ., Islam, S. A. M., & Bari, M. S. . (2024). Transforming User Stories into Java Scripts: Advancing Qa Automation in The Us Market With Natural Language Processing. Journal of Artificial Intelligence General Science (JAIGS) ISSN:3006-4023, 7(01), 9–37. https://doi.org/10.60087/jaigs.v7i01.293.
Cross-platform support is considered an
important aspect of the development of multi-platform
video games. This research aims to determine the effect of
the consistency of multi-platform game experiences on
users' perceived experiences in terms of player
satisfaction. Using conjoint analysis, we collect gamers'
multi-criteria evaluation ratings to proceed with this
research. Our results show that game experience
consistency has a greater impact on players' purchasing
intentions compared to the price of a game. We propose
that the dramatic impact of consistency on player
satisfaction demonstrates the importance of game
experience quality more generally. Our research
contributes to the literature about video games and
psychology and offers insights that can aid game
developers in making better decisions concerning multi-
platform video game development and enable developers
to provide better game experiences to their target gamers.
Keywords :
Cross-Platform Gaming, Gaming Industry Insights, Game Experience Consistency, Platform Compatibility, Expectancy-Disconfirmation Model.