Authors :
Batara Parada Siahaan; Christine Nathasya Hutajulu; Lenisa Simangunsong; Exalanty Hutabarat
Volume/Issue :
Volume 7 - 2022, Issue 8 - August
Google Scholar :
https://bit.ly/3IIfn9N
Scribd :
https://bit.ly/3T7Cwst
DOI :
https://doi.org/10.5281/zenodo.7016323
Abstract :
Visual learning media is a type of technology
that can help students retain more information by looking
at interactive visuals. Thus, we attempted to analyze an
effective learning media model in this study using a case
study of system development in a Singaporean high school.
In this study, we use prototyping to create a visual media
system that is quick and easy to analyze. We use the QUIS
framework to evaluate the created media to ensure that
usability requirements are met in the system. Thus, we
attempt to quantify usability by gauging user acceptance
and validation with the goal of developing an analysis
framework that explains the level of learnability, errorfree aspect, memorability, satisfaction, and efficiency
associated with the proposed design. Our design results
show that some aspects of development successfully
achieve the high rate for all requirements of an ideal usable
interactive multimedia.
Keywords :
Science Learning; Media Tools; Usability Testing; QUIS Method.
Visual learning media is a type of technology
that can help students retain more information by looking
at interactive visuals. Thus, we attempted to analyze an
effective learning media model in this study using a case
study of system development in a Singaporean high school.
In this study, we use prototyping to create a visual media
system that is quick and easy to analyze. We use the QUIS
framework to evaluate the created media to ensure that
usability requirements are met in the system. Thus, we
attempt to quantify usability by gauging user acceptance
and validation with the goal of developing an analysis
framework that explains the level of learnability, errorfree aspect, memorability, satisfaction, and efficiency
associated with the proposed design. Our design results
show that some aspects of development successfully
achieve the high rate for all requirements of an ideal usable
interactive multimedia.
Keywords :
Science Learning; Media Tools; Usability Testing; QUIS Method.