Authors :
Reginald S. Prudente; Whitney Kayle Marquez; Joma Kayerelle Soria; Andre A. Tuliao
Volume/Issue :
Volume 10 - 2025, Issue 10 - October
Google Scholar :
https://tinyurl.com/2awwfdev
Scribd :
https://tinyurl.com/3je6up9v
DOI :
https://doi.org/10.38124/ijisrt/25oct426
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Abstract :
This study presented the development and evaluation of a UI/UX-centered Mixed-Reality (MR) vocational training
simulator designed to enhance skill acquisition, engagement, and usability among learners in carpentry, automotive, and
cookery domains. By integrating gesture-based and controller-based interaction methods, the system offered an immersive
learning environment that mirrored real-world vocational tasks. Usability testing with 20 participants, guided by a domain
specific UX evaluation framework, revealed high levels of functionality, accuracy, and acceptability, with an overall System
Usability Scale (SUS) score of 76.42, indicating good to excellent usability. Findings suggested that intuitive interface design
and natural interactions significantly improved learner performance, motivation, and retention. This research contributed
valuable insights into the effective use of MR technologies for vocational education and the importance of user-centered
design in immersive systems.
Keywords :
Mixed Reality, UI/UX Design, Vocational Training, Immersive Learning, System Usability Scale (SUS), Human– Computer Interaction, Educational Technology.
References :
- S. Graser, F. Kirschenlohr, and S. Böhm, "User Experience Evaluation of Augmented Reality: A Systematic Literature Review," arXiv, Nov. 2024.
- L. Scavarelli et al., "A systematic review and meta-analysis of mixed reality in vocational education and training," Virtual Reality, 2025.
- X. Wang, E. A. Day, and V. Kowollik, “How effective is immersive VR for vocational education? Analyzing knowledge gains and motivational effects,” Computers & Education, vol. 220, Oct. 2024.
- W. Lin et al., "Measuring the Sense of Presence and Learning Efficacy in Immersive Virtual Assembly Training," arXiv, Dec. 2023.
- W. E. John and D. Kieras, “The GOMS family of user interface analysis techniques: Comparison and contrast,” ACM Transactions on Computer-Human Interaction, vol. 3, no. 4, pp. 320–351, Dec. 1996.
- B. Nardi, *Activity Theory and Human-Computer Interaction*, Cambridge, UK: Cambridge University Press, 1996.
- J. Kaptelinin and M. C. Nardi, *Acting with Technology: Activity Theory and Interaction Design*, Cambridge, MA: MIT Press, 2006.
- T. C. Reeves, “Enhancing the Worth of Instructional Technology Research through ‘Design Experiments’ and Other Development Research Strategies,” in Proceedings of the American Educational Research Association, New Orleans, LA, USA, Apr. 2000.
This study presented the development and evaluation of a UI/UX-centered Mixed-Reality (MR) vocational training
simulator designed to enhance skill acquisition, engagement, and usability among learners in carpentry, automotive, and
cookery domains. By integrating gesture-based and controller-based interaction methods, the system offered an immersive
learning environment that mirrored real-world vocational tasks. Usability testing with 20 participants, guided by a domain
specific UX evaluation framework, revealed high levels of functionality, accuracy, and acceptability, with an overall System
Usability Scale (SUS) score of 76.42, indicating good to excellent usability. Findings suggested that intuitive interface design
and natural interactions significantly improved learner performance, motivation, and retention. This research contributed
valuable insights into the effective use of MR technologies for vocational education and the importance of user-centered
design in immersive systems.
Keywords :
Mixed Reality, UI/UX Design, Vocational Training, Immersive Learning, System Usability Scale (SUS), Human– Computer Interaction, Educational Technology.