E-Games and Linguistic Intelligence on Students’ Receptive Skills


Authors : Rizza Ramos Consad

Volume/Issue : Volume 5 - 2020, Issue 10 - October


Google Scholar : http://bitly.ws/9nMw

Scribd : https://bit.ly/2GU6tMk


Abstract : The question how computer games as a language environment influence learners has spurred this investigation to examine whether e-games influenced first year students’ receptive skills, i.e., reading and listening comprehension skills when they were grouped according to their linguistic intelligence. This study used the mixed method: drawing from quantitative and qualitative data in arriving at answers. The weighted mean was used to identify the listening and reading proficiency and the linguistic intelligence levels. Chisquare was used to identify whether e-games and linguistic intelligence influenced the receptive skills. Qualitative data from separate focus group discussion with students were conducted to substantiate the quantitative data. The results showed that linguistic intelligence affected the students’ receptive skills while exposure to e-games or computer games did not.

Keywords : E-Games, Electronic Games, Computer Games, Linguistic Intelligence, Listening Comprehension, Reading Comprehension.

The question how computer games as a language environment influence learners has spurred this investigation to examine whether e-games influenced first year students’ receptive skills, i.e., reading and listening comprehension skills when they were grouped according to their linguistic intelligence. This study used the mixed method: drawing from quantitative and qualitative data in arriving at answers. The weighted mean was used to identify the listening and reading proficiency and the linguistic intelligence levels. Chisquare was used to identify whether e-games and linguistic intelligence influenced the receptive skills. Qualitative data from separate focus group discussion with students were conducted to substantiate the quantitative data. The results showed that linguistic intelligence affected the students’ receptive skills while exposure to e-games or computer games did not.

Keywords : E-Games, Electronic Games, Computer Games, Linguistic Intelligence, Listening Comprehension, Reading Comprehension.

Never miss an update from Papermashup

Get notified about the latest tutorials and downloads.

Subscribe by Email

Get alerts directly into your inbox after each post and stay updated.
Subscribe
OR

Subscribe by RSS

Add our RSS to your feedreader to get regular updates from us.
Subscribe