Authors :
Dayondon Darkeum; Dumam-ag Romel; Manzano Clark Louise; Suarez Jaymark; Samiana Samiama Javie Yanne; Cedie E. Gabriel; Reginald S. Prudente
Volume/Issue :
Volume 10 - 2025, Issue 5 - May
Google Scholar :
https://tinyurl.com/yr8jpd2b
DOI :
https://doi.org/10.38124/ijisrt/25may562
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
This research investigates the design of an assistive technology framework to facilitate increased educational
participation and communication among students with speech impairments based on the field of Human-Computer
Interaction (HCI). Overcoming current hindrances such as limited accessibility, exorbitant costs, and lack of adequate
teacher training, the study incorporates sophisticated tools such as AI-powered speech recognition, text-to-speech, speech-
generating devices, and augmented reality. The design prioritizes usability, accessibility, and personalization while ensuring
alignment with principles of Universal Design for Learning (UDL). Quantitatively, the research shows that the proposed
system enhances communication skills and active participation in learning substantially. Results underscore the importance
of inclusive design, collaboration with stakeholders, and continued technological innovation to create equal opportunities
for education among speech-impaired students.
Keywords :
S.
References :
- AAC Institute. (2023). Augmentative and Alternative Communication: Outcomes and Best Practices. Retrie ved from https://www.aacinstitute.org
- Arizona State University. (2024). *AR-Based AAC Systems for Social Interaction.* Journal of Assistive Technologies, 18(2), 45-60.
- CAST. (2020). Universal Design for Learning (UDL) Guidelines. Retrieved from https://udlguidelines.cast. org
- National Institute on Deafness and Other Communication Disorders (NIDCD). (2023). Assistive Technologies for Speech and Language Disorders. Retrieved from https://www.nidcd.nih.gov
- Proloquo2Go. (n.d.). Augmentative and Alternative Communication (AAC) Solutions. Retrieved from https://www.assistiveware.com/products/proloquo2go
- LAMP Words for Life. (n.d.). Language Acquisition through Motor Planning (LAMP). Retrieved from https://www.aacandautism.com/lamp
- GDPR (General Data Protection Regulation). (2018). *Regulation (EU) 2016/679.* Official Journal of the European Union. Retrieved from https://gdpr-info.eu
This research investigates the design of an assistive technology framework to facilitate increased educational
participation and communication among students with speech impairments based on the field of Human-Computer
Interaction (HCI). Overcoming current hindrances such as limited accessibility, exorbitant costs, and lack of adequate
teacher training, the study incorporates sophisticated tools such as AI-powered speech recognition, text-to-speech, speech-
generating devices, and augmented reality. The design prioritizes usability, accessibility, and personalization while ensuring
alignment with principles of Universal Design for Learning (UDL). Quantitatively, the research shows that the proposed
system enhances communication skills and active participation in learning substantially. Results underscore the importance
of inclusive design, collaboration with stakeholders, and continued technological innovation to create equal opportunities
for education among speech-impaired students.