Authors :
Salmon Oliech Owidi; Kelvin K. Omieno; Joanne Nabwire Lyanda
Volume/Issue :
Volume 9 - 2024, Issue 9 - September
Google Scholar :
https://tinyurl.com/4rbvymm9
Scribd :
https://tinyurl.com/yk2ucx3b
DOI :
https://doi.org/10.38124/ijisrt/IJISRT24SEP1144
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
The purpose of this research is to find out how
immersive technology can improve online learning and
student engagement. The study investigates how
immersive technologies, for example augmented reality
(AR) and virtual reality (VR) can be incorporated into
online learning environment using a case study
methodology. The paper explores how immersive
technologies affect online course satisfaction among
learners generally through learning results, and student
involvement. By conducting a comprehensive literature
review, the paper synthesizes existing knowledge and
identifies gaps in the literature. In the systematic review
in which exclusion and inclusion criteria was used to
identify the suitable articles to be analyzed based on the
study questions. The outcome of the study revealed that
immersive technologies significantly boost learner
engagement, improving the student learning outcomes
thereby increasing their overall course satisfaction with
online courses. However, it also identifies challenges and
gaps in current research, emphasizing the need for
further exploration. Recommendations for educators and
policymakers include investing in immersive technologies
learning tools, providing adequate training, fostering
collaboration, and addressing issues of access and
affordability. This paper sough to enhance the
comprehension of how immersive technologies can be
strategically leveraged to revolutionize online learning
environments. By exploring the integration of advanced
digital tools and techniques, the study uncovered various
ways in which virtual and augmented reality can
significantly improve the effectiveness and engagement of
online learning. Ultimately, the findings provide valuable
insights that can guide educators, institutions, and
educational technology developers in optimizing online
learning environments through the thoughtful application
of immersive technology.
Keywords :
Augmented Reality (AR), Virtual Reality (VR), Online Learning, E-Learning, Immersive Technologies.
References :
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The purpose of this research is to find out how
immersive technology can improve online learning and
student engagement. The study investigates how
immersive technologies, for example augmented reality
(AR) and virtual reality (VR) can be incorporated into
online learning environment using a case study
methodology. The paper explores how immersive
technologies affect online course satisfaction among
learners generally through learning results, and student
involvement. By conducting a comprehensive literature
review, the paper synthesizes existing knowledge and
identifies gaps in the literature. In the systematic review
in which exclusion and inclusion criteria was used to
identify the suitable articles to be analyzed based on the
study questions. The outcome of the study revealed that
immersive technologies significantly boost learner
engagement, improving the student learning outcomes
thereby increasing their overall course satisfaction with
online courses. However, it also identifies challenges and
gaps in current research, emphasizing the need for
further exploration. Recommendations for educators and
policymakers include investing in immersive technologies
learning tools, providing adequate training, fostering
collaboration, and addressing issues of access and
affordability. This paper sough to enhance the
comprehension of how immersive technologies can be
strategically leveraged to revolutionize online learning
environments. By exploring the integration of advanced
digital tools and techniques, the study uncovered various
ways in which virtual and augmented reality can
significantly improve the effectiveness and engagement of
online learning. Ultimately, the findings provide valuable
insights that can guide educators, institutions, and
educational technology developers in optimizing online
learning environments through the thoughtful application
of immersive technology.
Keywords :
Augmented Reality (AR), Virtual Reality (VR), Online Learning, E-Learning, Immersive Technologies.