Authors :
Arnav Deore; Saniya Bohra; Pratima Bhalekar
Volume/Issue :
Volume 10 - 2025, Issue 1 - January
Google Scholar :
https://tinyurl.com/bdd8mcwc
Scribd :
https://tinyurl.com/3jdb4rk2
DOI :
https://doi.org/10.5281/zenodo.14891745
Abstract :
This study is about how using games can help students learn better. The world of education needs new and exciting
ways to teach, and this research looks into how games can make learning more fun and effective. The power of game-based
learning has been highlighted and clearly demonstrated in this research paper. The aim is to build trust in game based
learning and promote its use in classroom set up. Here, data was collected by online surveys using Google Forms which was
filled by students, teachers, and parents, case studies, and a review of existing papers on same topic. Survey outcomes
confirmed that game-based learning significantly boosts student engagement by making learning enjoyable, interactive and
efficient in delivering practical knowledge. By combining gamification with traditional teaching, educators can create a best
learning experience that benefits students in multiple ways.
References :
- Becker, Katrin. 2005. "Learning Theories Embodied in Games." How Are Games Educational?
- Burguillo, Juan C. 2010. "Using game theory and Competition-based Learning to stimulate student motivation and performance." Computers & Education.
- Colin F. Camerer, Teck-Hua Ho and Juin Kuan Chong. 2004. "Behavioural Game Theory: Thinking, Learning, Teaching." Advances in Understanding Strategic Behaviour.
- Gojaev, Irada Seyidova and Said. 2023. "Applications of Artificial Intelligence in Game Theory." Proceedings of Azerbaijan High Technical Educational Institutions Journal, Forthcoming 5-7.
- Grigorescu, Gratiela Ghic and Carmen Judith. 2014. "Applications of games theory in analyzing teaching process ." Social and Behavioral Sciences.
- Hardy, Rebecca. 2015. "Can game theory techniques can be used to model classroom interaction ?" Association of teachers of Msthematics 5-7.
- Kulkarni, Ankur Arun. 2022. "Game theory for best results in academics." Engineering Education Transformations 5-7.
- Makri, Dimitrios Vlachopoulos and Agoritsa. 2017. "The effect of games and simulations on higher education." International Journal of Educational Technology in Higher Education.
- Michael Cohen, Sukanto Bhattacharya, Munirul H Nabin, Shuddhaswatta Rafiq. 2017. "Student Engagement in Postgraduate Education: Using Game Theory to Improve Results." Postgraduate Education in Higher Education .
- Ng, Siu Yin Cheung* and Kai Yin. 2021. "Application of the Educational Game to enhance student learning." Department of Sport, Physical Education and Health, Hong Kong Baptist University, Kowloon, Hong Kong 9-11.
- Qiannan Zhang, Sheng Lin, and Yuchen jin Jinlan Liu. 2022. "A game perspective on collaborative learning among students in higher education." Curriculum and teaching studies.
- Shamma, Jeff S. 2020. "Game theory, learning, and control systems." : Games in Control Systems.
- Vince Knight. 2015. "A Case Study in Active Learning Applied to game theory." Playing Games 10-12.
- Yan, Fengjun. 2018. "Discussion on the enlightment of the development of game theory in mathematical quality education." Advances in Social Science, Education and Humanities Research 3-5.
This study is about how using games can help students learn better. The world of education needs new and exciting
ways to teach, and this research looks into how games can make learning more fun and effective. The power of game-based
learning has been highlighted and clearly demonstrated in this research paper. The aim is to build trust in game based
learning and promote its use in classroom set up. Here, data was collected by online surveys using Google Forms which was
filled by students, teachers, and parents, case studies, and a review of existing papers on same topic. Survey outcomes
confirmed that game-based learning significantly boosts student engagement by making learning enjoyable, interactive and
efficient in delivering practical knowledge. By combining gamification with traditional teaching, educators can create a best
learning experience that benefits students in multiple ways.