Gamifying Education: Exploring the Power of Game-Based Learning


Authors : Arnav Deore; Saniya Bohra; Pratima Bhalekar

Volume/Issue : Volume 10 - 2025, Issue 1 - January


Google Scholar : https://tinyurl.com/bdd8mcwc

Scribd : https://tinyurl.com/3jdb4rk2

DOI : https://doi.org/10.5281/zenodo.14891745


Abstract : This study is about how using games can help students learn better. The world of education needs new and exciting ways to teach, and this research looks into how games can make learning more fun and effective. The power of game-based learning has been highlighted and clearly demonstrated in this research paper. The aim is to build trust in game based learning and promote its use in classroom set up. Here, data was collected by online surveys using Google Forms which was filled by students, teachers, and parents, case studies, and a review of existing papers on same topic. Survey outcomes confirmed that game-based learning significantly boosts student engagement by making learning enjoyable, interactive and efficient in delivering practical knowledge. By combining gamification with traditional teaching, educators can create a best learning experience that benefits students in multiple ways.

References :

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  4. Gojaev, Irada Seyidova and Said. 2023. "Applications of Artificial Intelligence in Game Theory." Proceedings of Azerbaijan High Technical Educational Institutions Journal, Forthcoming 5-7.
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  10. Ng, Siu Yin Cheung* and Kai Yin. 2021. "Application of the Educational Game to enhance student learning." Department of Sport, Physical Education and Health, Hong Kong Baptist University, Kowloon, Hong Kong 9-11.
  11. Qiannan Zhang, Sheng Lin, and Yuchen jin Jinlan Liu. 2022. "A game perspective on collaborative learning among students in higher education." Curriculum and teaching studies.
  12. Shamma, Jeff S. 2020. "Game theory, learning, and control systems." : Games in Control Systems.
  13. Vince Knight. 2015. "A Case Study in Active Learning Applied to game theory." Playing Games 10-12.
  14. Yan, Fengjun. 2018. "Discussion on the enlightment of the development of game theory in mathematical quality education." Advances in Social Science, Education and Humanities Research 3-5.

This study is about how using games can help students learn better. The world of education needs new and exciting ways to teach, and this research looks into how games can make learning more fun and effective. The power of game-based learning has been highlighted and clearly demonstrated in this research paper. The aim is to build trust in game based learning and promote its use in classroom set up. Here, data was collected by online surveys using Google Forms which was filled by students, teachers, and parents, case studies, and a review of existing papers on same topic. Survey outcomes confirmed that game-based learning significantly boosts student engagement by making learning enjoyable, interactive and efficient in delivering practical knowledge. By combining gamification with traditional teaching, educators can create a best learning experience that benefits students in multiple ways.

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