Interactive Learning through Augmented Reality, Enhancing Textbook Engagement with QR Code- Based 3D Visualizations of Educational Content in the Real World


Authors : Dr. K. Karuppasamy; M Madesh; R Jaiharini; B Priyadharshini; R Jasvanth

Volume/Issue : Volume 10 - 2025, Issue 4 - April


Google Scholar : https://tinyurl.com/mp57yum2

Scribd : https://tinyurl.com/bdhvkzh

DOI : https://doi.org/10.38124/ijisrt/25apr2193

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Abstract : Traditional textbooks often lack interactive elements, making it difficult for students to understand complex 3D concepts. This project integrates WebAR technology with QR codes to enhance textbook learning experiences. By scanning a QR code, students can instantly access interactive 3D models via a web browser—without requiring additional applications. The system is developed using A-Frame, AR.js, and WebXR API, ensuring smooth rendering and real-time interactions like pinch- to-zoom, swipe-to-rotate, and tap-for-info. This paper discusses the implementation, advantages, and impact of WebAR-based learning compared to traditional and app-based AR solutions. Augmented Reality (AR) has revolutionized educational experiences by providing interactive, immersive learning environments.

Keywords : Augmented Reality (AR), WebAR, QR Codes, Interactive Learning, A-Frame, Educational Technology.

References :

  1. Rajath K, Rohith R Kashyap, “3D Learning Experience Using Augmented Reality”, Department of Information Science and Engineering, Submitted in 2023 International Conference on the Confluence of Advancements in Robotics, Vision and Interdisciplinary Technology Management.
  2. Senthil Kumar Jagatheesaperumal, Kashif Ahmad, Ala Al- Fuqaha, “Advancing Education Through Extended Reality & Internet of Everything Enabled Metaverses:Applications, Challenges, and Open Issues”, Submitted in 2024 IEEE Transactions On Learning Technologies.
  3. Marian Vladuț TOMA, Cristina Elena TURCU, “Enhancing Traditional Textbooks with Augmented Reality and Quick Response codes”, Department of Computer Science and Electrical Engineering, Submitted in 16th International Conference on Development and application systems, Suceava,Romania.
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  5. Chi-Yi Tsai and Yu-Cheng Lai, “Design and Validation of an Augmented Reality Teaching System for Primary Logic Programming Education”, Department of Electrical and Computer Engineering, TamKang University, Taiwan.
  6. Pallikonda Subhashini, Raqshanda Siddiqua, Aitha Keerthana, Pamu Pavani, “Augmented Reality in Education”, December 2020, Journal of Information Technology and Digital World.
  7. Fatima Zulfiqar, Rehan Raza, Muhammad Owais Khan, Muhammad Arif, Atif Alvi, Tanvir Alam, “ Augmented Reality and Its Applications in Education: A Systematic Survey”, January 2023 IEEE Access PP(99):1- 1.
  8. Fridolin wild, Christine Perey, benedict Hensen, Ralf Klamma, “IEEE Standard for Augmented Reality Learning Experience Models”, Conference: 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE).

Traditional textbooks often lack interactive elements, making it difficult for students to understand complex 3D concepts. This project integrates WebAR technology with QR codes to enhance textbook learning experiences. By scanning a QR code, students can instantly access interactive 3D models via a web browser—without requiring additional applications. The system is developed using A-Frame, AR.js, and WebXR API, ensuring smooth rendering and real-time interactions like pinch- to-zoom, swipe-to-rotate, and tap-for-info. This paper discusses the implementation, advantages, and impact of WebAR-based learning compared to traditional and app-based AR solutions. Augmented Reality (AR) has revolutionized educational experiences by providing interactive, immersive learning environments.

Keywords : Augmented Reality (AR), WebAR, QR Codes, Interactive Learning, A-Frame, Educational Technology.

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