Authors :
Arland B. Claro
Volume/Issue :
Volume 11 - 2026, Issue 6 - June
Google Scholar :
https://tinyurl.com/ymcwf4fv
Scribd :
https://tinyurl.com/3nw3bzzh
DOI :
https://doi.org/10.38124/ijisrt/26jun1319
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
This review synthesizes current literature on the use of gamification strategies in cookery education, particularly
within Technology and Livelihood Education (TLE) programs. It aims to examine how game-based elements influence
student motivation and skills retention in vocational and skills-based learning environments. The review covers global and
Philippine-based studies focusing on theoretical foundations such as Self-Determination Theory, Experiential Learning
Theory, Cognitive Load Theory, and Flow Theory. A systematic search of peer-reviewed articles, books, and educational
reports was conducted to identify empirical evidence on gamification in education, especially in culinary and technical
training contexts. Findings indicate that gamification significantly enhances both intrinsic and extrinsic motivation,
promotes active engagement, and improves procedural knowledge retention when applied appropriately. However, gaps
remain in localized research, particularly within Philippine secondary TLE cookery programs, and in long-term assessments
of skills retention. The review underscores the need for context-sensitive, mixed-methods research to better understand
learner experiences and optimize instructional design. These findings provide a foundation for developing evidence-based
gamification frameworks in cookery education, contributing to improved teaching practices and learner outcomes in
vocational education.
References :
- Alhammad, M. M., & Moreno, R. (2021). The effects of gamified learning environments on student motivation and engagement in health education. Journal of Educational Technology & Society, 24(3), 45–59.
- Baranowski, T., Buday, R., Thompson, D., & Baranowski, J. (2020). Playing for real: Video games and stories for health-related behavior change. American Journal of Preventive Medicine, 59(1), 76–84.
- Bautista, R. L., & Tan, M. C. (2021). Integrating gamified digital tools in Home Economics. Philippine Journal of Educational Research, 15(2), 112–128.
- Chen, Y., Wang, S., & Lin, C. (2021). Gamified cooking simulations. Health Education Research, 36(5), 489–503.
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamification.
- Dichev, C., & Dicheva, D. (2017). Gamifying education.
- Dicheva, D., et al. (2020). Gamification in education: A systematic mapping study.
- Huang, B., & Hew, K. F. (2022). Gamification in health education.
- Kim, S., & Lee, J. (2021). Narrative-based gamification.
- Koivisto, J., & Hamari, J. (2019). Motivational information systems.
- Ryan, R. M., & Deci, E. L. (2000). Self-determination theory.
- Sailer, M., & Homner, L. (2020). The gamification of learning.
- Su, C. H., & Cheng, C. H. (2020). Mobile gamification learning system.
- Toda, A. M., Valle, P. H., & Isotani, S. (2019). The dark side of gamification.
This review synthesizes current literature on the use of gamification strategies in cookery education, particularly
within Technology and Livelihood Education (TLE) programs. It aims to examine how game-based elements influence
student motivation and skills retention in vocational and skills-based learning environments. The review covers global and
Philippine-based studies focusing on theoretical foundations such as Self-Determination Theory, Experiential Learning
Theory, Cognitive Load Theory, and Flow Theory. A systematic search of peer-reviewed articles, books, and educational
reports was conducted to identify empirical evidence on gamification in education, especially in culinary and technical
training contexts. Findings indicate that gamification significantly enhances both intrinsic and extrinsic motivation,
promotes active engagement, and improves procedural knowledge retention when applied appropriately. However, gaps
remain in localized research, particularly within Philippine secondary TLE cookery programs, and in long-term assessments
of skills retention. The review underscores the need for context-sensitive, mixed-methods research to better understand
learner experiences and optimize instructional design. These findings provide a foundation for developing evidence-based
gamification frameworks in cookery education, contributing to improved teaching practices and learner outcomes in
vocational education.