In cricket, automation for learning,
analyzing, guessing, and predicting is important. As
cricket is a sport that is having high demand, no one
knows who will win the game until the last over. And
there are various factors inclusive of men or women,
crew performances, and some diverse environmental
elements that need to be taken into consideration in
planning a recreation method as a result, we decided to
create a machine-learning model to analyze the game
using previous match data For this interest, we used a
records evaluation and statistical equipment to
procedure statistics and bring some suggestions.
Implemented models can help selection makers
throughout cricket games to test a crew’s strengths in
competition to the other and environmental elements.
Right here we’re got used sklearn, preprocessing, and
label encoder, and for compilation were got used
random woodland classifier set of rules to illustrate the
conditions and recommendations for problem fixing We
can also predict match outcomes from past experiences
by using some algorithms like Support Vector Machine
(SVM), Naive Bayes, k-Nearest Neighbor (KNN) are
used for classification of match winner and Linear
Regression and decision tree for the prediction of an
inning’s score. The dataset contains huge data on the
previous performance of bowlers and batsmen in
matches, many Seven features have been identified that
can be used for prediction. Based on those features,
models are built and evaluated using certain
parameters.
Keywords :
Random Forest Classifier, Support Vector Machine (SVM), Naive Bayes, k-Nearest Neighbor (KNN), NumPy, Data Mining, Analysis.