Symbiosis Game Adventure: An Innovative Game-Based Instructional Material in Teaching Science 7


Authors : Grace M. Limbasan; Erwin B. Berry

Volume/Issue : Volume 10 - 2025, Issue 1 - January


Google Scholar : https://tinyurl.com/3ufmfzhf

Scribd : https://tinyurl.com/yc5tz765

DOI : https://doi.org/10.5281/zenodo.14651157


Abstract : This study investigates the effectiveness of the innovative "Symbiosis Game Adventure," a game-based instructional tool, in enhancing academic performance and shaping perceptions among Grade 7 students at San Luis National High School-Balit Annex. Employing a rigorous mixed-methods design, the research contrasts outcomes between a traditional instruction control group and an experimental group engaged in the game. Out of 50 participating students, analyses of pre-test and post- test scores indicate substantial improvements in the post- test results for the experimental group, pointing to a deeper understanding of symbiotic relationships. Additionally, the study highlights high levels of retention and motivation among students, as well as overwhelmingly positive perceptions regarding the game's role in fostering engagement and collaboration. ANOVA analysis further uncovers significant differences in student perceptions influenced by demographic variables such as age and gender. These findings strongly suggest the need for the development of similar game- based instructional tools or the adoption of the "Symbiosis Game Adventure" tool in educational settings to enhance learning outcomes.

Keywords : Innovative, Symbiosis, Game-Based, Instructional Materials, San Luis National High School.

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This study investigates the effectiveness of the innovative "Symbiosis Game Adventure," a game-based instructional tool, in enhancing academic performance and shaping perceptions among Grade 7 students at San Luis National High School-Balit Annex. Employing a rigorous mixed-methods design, the research contrasts outcomes between a traditional instruction control group and an experimental group engaged in the game. Out of 50 participating students, analyses of pre-test and post- test scores indicate substantial improvements in the post- test results for the experimental group, pointing to a deeper understanding of symbiotic relationships. Additionally, the study highlights high levels of retention and motivation among students, as well as overwhelmingly positive perceptions regarding the game's role in fostering engagement and collaboration. ANOVA analysis further uncovers significant differences in student perceptions influenced by demographic variables such as age and gender. These findings strongly suggest the need for the development of similar game- based instructional tools or the adoption of the "Symbiosis Game Adventure" tool in educational settings to enhance learning outcomes.

Keywords : Innovative, Symbiosis, Game-Based, Instructional Materials, San Luis National High School.

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