Teaching AI to Play Games using Neuroevolution of Augmenting Topologies


Authors : Dr. T. Ramaswamy; Y. Pranati; C. V. Sindhu Lahari; S. Sanjana

Volume/Issue : Volume 7 - 2022, Issue 3 - March

Google Scholar : https://bit.ly/3IIfn9N

Scribd : https://bit.ly/3jBrDPe

DOI : https://doi.org/10.5281/zenodo.6458382

Abstract : The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evolve througha genetic algorithm to play the game of Flappy Bird. So it builds a most optimal network by itself by adding nodes or connections, or changing the weights of the connections, or enabling or disabling certain connections as and when required to accomplish the task at hand i.e the game of FlappyBird. We provide the inputs to the algorithm so as to create anoptimal neural network that completes the task, in our case thegame of Flappy bird.

Keywords : NEAT Algorithm, Artificial Neural Networks, Genetic Algorithm.

The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evolve througha genetic algorithm to play the game of Flappy Bird. So it builds a most optimal network by itself by adding nodes or connections, or changing the weights of the connections, or enabling or disabling certain connections as and when required to accomplish the task at hand i.e the game of FlappyBird. We provide the inputs to the algorithm so as to create anoptimal neural network that completes the task, in our case thegame of Flappy bird.

Keywords : NEAT Algorithm, Artificial Neural Networks, Genetic Algorithm.

Never miss an update from Papermashup

Get notified about the latest tutorials and downloads.

Subscribe by Email

Get alerts directly into your inbox after each post and stay updated.
Subscribe
OR

Subscribe by RSS

Add our RSS to your feedreader to get regular updates from us.
Subscribe