The Effect of Virtual Basketball Game to the Basketball Skills of Elementary Pupils


Authors : Batirzal, Danielle Niña; Candia, Benedict Al; Garilao, Maria Cristina; Orozco, Ademar

Volume/Issue : Volume 6 - 2021, Issue 1 - January

Google Scholar : http://bitly.ws/9nMw

Scribd : https://bit.ly/3oae5dc

This study investigates active sports video games' impact on the basketball skills of pupils in physical education. This study utilizes a quasiexperimental design in gathering data with the use of the one group pretest-posttest method. Furthermore, the one group pretest-posttest evaluates the performance of the students in Gentle Childcare Learning Center. The repeated measurement of pretest and postest determine the significant difference among the basketball skills of pupils. This study uses XBOX 360 - the Kinect Sensor wherein we utilized the Kinect games NBA BallerBeats and the Kinect Sports: Season 2 Basketball. The pupils' participation in active-video gaming focuses on their individual skills enhancement. Each class happened for one (1) hour and thirty minutes (30) every day for three (3) consecutive days. Playing active video games that transpired within the session was guided by the researchers. The results discovered a positive development of the students' basketball fundamental skills performance such as dribbling, passing, and shooting integrating active sports-themed video games into physical education

Keywords : ICT Integration in Physical Education, Kinectbased games, Active Video Games

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