Authors :
Mohammad Kharisma Ferismanda; Abdul Muhid
Volume/Issue :
Volume 10 - 2025, Issue 5 - May
Google Scholar :
https://tinyurl.com/4ne3t79h
DOI :
https://doi.org/10.38124/ijisrt/25may1665
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
This research aims to evaluate the effectiveness of game-based learning in increasing creativity in early childhood.
Creativity, which includes the ability to generate new ideas, develop imagination, and find innovative solutions, is an
important aspect of child development. Literature shows that game-based learning can stimulate creativity through social
interaction, exploration, movement coordination, and problem solving. The literature review method was used in this
research to analyze various studies on the use of games in learning. Data was collected from online databases such as Science
Direct, Springer, Wiley, and Google Scholar for the year 2022-2024. The research results show that game-based learning
has a positive impact on children's motoric, cognitive, creative and socio-emotional development. Playing not only provides
a stimulus that sharpens creativity but also helps children in the process of creative thinking and problem solving. In
conclusion, game-based learning is an effective method for increasing the creativity of young children.
Keywords :
Creativity; Learning media; Play; Children
References :
- Amalia, R., Sa’idah, A. Y. N., & Alim, M. L. (2024). Pelatihan Terapi Bermain Peran Dengan Kearifan Budaya Batobo Dalam Peningkatan Perkembangan Sosial Emosional Pada Anak Usia Dini Di Kabupaten Kampar. Jurnal Pengabdian Pendidikan dan Teknologi Masyarakat, 2(2), 103–108.
- Ariani, R., & Azhari, H. (2024). Penerapan Permainan Petak Umpet Dalam Meningkatkan Kemampuan Sosial Emosional Pada Anak Kelompok B2 PAUD Al Fajar Palabuhanratu. 1(1), 14–24.
- Aziz, M., Napitupulu, D. S., & Masdawati, M. (2024). Permainan Engklek Inovatif: Meningkatkan Kemampuan Kognitif Anak TK dalam Pendidikan Islam. Jurnal Riset dan Inovasi Pembelajaran, 4(1), 124–133. https://doi.org/10.51574/jrip.v4i1.1318
- Boulton, P., & Thomas, A. (2022). How does play in the outdoors afford opportunities for schema development in young children? International Journal of Play, 11(2), 184–201. https://doi.org/10.1080/21594937.2022.2069348
- Budiartati, E. (2007). Pembelajaran Melalui Bermain Berbasis Kecerdasan Jamak Pada Anak Usia Dini. Lembaran Ilmu Kependidikan Journal of Educational Research, 36(2), 99.
- Dau, M. P., & Santosa, S. (2023). Implementasi Model Pembelajaran BCCT Meningkatkan Kemandirian dan Kreativitas Anak Didik Usia 5 – 6 Tahun di PAUD. EDULEAD: Journal of Christian Education and Leadership, 4(1), 51–65. https://doi.org/10.47530/edulead.v4i1.146
- Devi, D. K. T. (2023). Pembelajaran Sentra dalam Mengembangkan Kreaktivitas aUD di TK Karya Bunda Mandiri. Pernik, 6(1), 33–40. https://doi.org/10.31851/pernik.v6i1.11823
- Elizabeth B. Hurlock. (1978). Perkembangan Anak jilid 1. Erlangga.
- Fardilha, F. de S., & Allen, J. B. (2020). Defining, assessing, and developing creativity in sport: a systematic narrative review. International Review of Sport and Exercise Psychology, 13(1), 104–127. https://doi.org/10.1080/1750984X.2019.1616315
- Ferreira, C., Robertson, J., Pitt, L., & Lord Ferguson, S. (2024). Unlocking Student Creativity With Lego® Serious Play: a Case Study From the Graduate Marketing Classroom. Marketing Education Review, 34(2), 153–163. https://doi.org/10.1080/10528008.2024.2337926
- Fitriyani, S., Muslim, A. B., Romlah, R., Meriyanti, & Kiswanto, A. V. (2024). Developing Early Childhood Creativity through Used Goods at Bina Balita Islamic Kindergarten Bandar Lampung. E3S Web of Conferences, 482, 1–9. https://doi.org/10.1051/e3sconf/202448204010
- Garaigordobil, M., Berrueco, L., & Celume, M. P. (2022). Developing Children’s Creativity and Social-Emotional Competencies through Play: Summary of Twenty Years of Findings of the Evidence-Based Interventions “Game Program.” Journal of Intelligence, 10(4).
- Gunawan, G., Masna, M., Suwika, I. P., & Imamah, Z. (2016). Upaya Meningkatkan Perkembangan Motorik Kasar Anak Prasekolah melalui Permainan Lempar Tangkap Bola Kecil. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 8(2), 245-254., 8(2), 245–254. https://doi.org/10.31004/obsesi.v8i2.5393
- Hadi, N. F., & Afandi, N. K. (2021). Literature Review is A Part of Research. Sultra Educational Journal, 1(3), 64–71. https://doi.org/10.54297/seduj.v1i3.203
- Hammershøj, L. G. (2022). Play attitude and moods of play: a design-based inquiry into the affective nature and importance of play. International Journal of Play, 11(3), 327–345. https://doi.org/10.1080/21594937.2022.2101276
- Huizinga, J. (1955). Homo Ludens: A study of the play-element in culture. Beacon Press.
- Hurlock, E. B. (1991). Psikologi Perkembangan (Terjemahan). In Jakarta: Erlangga.
- Jaruchainiwat, P., Khayankij, S., Hemchayart, W., & Tamrongath, U. (2024). Promoting young children’s creative thinking, social skills, and attention using guided play and loose parts. Kasetsart Journal of Social Sciences, 45(1), 121–128. https://doi.org/10.34044/j.kjss.2024.45.1.13
- Kiviranta, L., Lindfors, E., Rönkkö, M. L., & Luukka, E. (2024). Outdoor learning in early childhood education: exploring benefits and challenges. Educational Research, 66(1), 102–119. https://doi.org/10.1080/00131881.2023.2285762
- Knopf, J. (2009). Doing a Literature Review. University of Leicester, 127–132.
- Oppert, M. L., O’Keeffe, V., Bensnes, M. S., Grecu, A. L., & Cropley, D. H. (2023). The value of creativity: A scoping review. Journal of Creativity, 33(2). https://doi.org/10.1016/j.yjoc.2023.100059
- Percy-Smith, B., & Carney, C. (2011). Using art installations as action research to engage children and communities in evaluating and redesigning city centre spaces. Educational Action Research, 19(1), 23–39. https://doi.org/10.1080/09650792.2011.547406
- Pires, L., & Varajão, J. (2024). Creativity as a topic in project management – A scoping review and directions for research. Thinking Skills and Creativity, 51(February). https://doi.org/10.1016/j.tsc.2024.101477
- Putri, H., & Harfiani, R. (2024). Meningkatkan Kemampuan Kognitif melalui Alat Permainan Edukatif Kereta Api Pintar pada Anak. Murhum: Jurnal Pendidikan Anak Usia Dini, 5(1), 191–202. https://doi.org/10.37985/murhum.v5i1.512
- Rahayu, S., Hurri, I., & Munajat, A. (2024). MENINGKATKAN KETERAMPILAN SOSIAL MELALUI METODE BERMAIN PERAN PADA ANAK USIA DINI KELOMPOK A USIA 4-5 TAHUN DI PAUD SPS MELATI 1 GUNUNGBATU KECAMATAN CIRACAP. EDUCATIONAL JOURNAL: General and Specific Research, 4(1), 130–138.
- Rapiatunnisa, R. (2022). Meningkatkan Kreativitas Anak Usia Dini Melalui Metode Bermain Peran. Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling, 5(01), 17–26. https://doi.org/10.46963/mash.v5i01.423
- Rohmatillah, S., & Safitri, A. (2024). Melatih Kemampuan Motorik Halus Anak Melalui Permainan Balok. Cendikia: Jurnal Pendidikan dan Pengajaran, 2(5), 29-35., 1206, 29–35.
- Rother, E. T. (2007). Systematic literature review X narrative review. ACTA Paulista de Enfermagem, 20(2), 7–8. https://doi.org/10.1590/s0103-21002007000200001
- Russ, S., & Lebuda, I. (2022). Can we Help Children Develop Creative Potential through Pretend Play? Interview with Sandra Russ. Creativity, 9(1), 146–150. https://doi.org/10.2478/ctra-2022-0008
- Sadler-Smith, E. (2015). Wallas’ four-stage model: More than meets the eye? Creativity Research Journal, 27 (4), 342–352. http://www.spartacus.schoolnet.co.uk/TUwallas.htm
- Stack, J., & Nikiforidou, Z. (2021). Preschoolers’ possession-based disputes during indoor and outdoor play. Early Child Development and Care, 191(6), 847–860. https://doi.org/10.1080/03004430.2019.1649667
- Syifa, H. F. A., & Kasih, D. (2023). Implementasi Metode Sentra untuk Kreativitas Anak Usia Dini di TK An Nahl Islamic School. Jurnal Pendidikan Tambusai, 7(3), 22021–22025.
- Wiwik Pratiwi. (2017). Konsep Bermain Pada Anak Usia Dini. Manajemen Pendidikan Islam , 5, 106–117.
- Žarnauskaitė, M. (2023). Young children’s creativity education in the context of Lithuania: A systematic review. Thinking Skills and Creativity, 48. https://doi.org/10.1016/j.tsc.2023.101310
This research aims to evaluate the effectiveness of game-based learning in increasing creativity in early childhood.
Creativity, which includes the ability to generate new ideas, develop imagination, and find innovative solutions, is an
important aspect of child development. Literature shows that game-based learning can stimulate creativity through social
interaction, exploration, movement coordination, and problem solving. The literature review method was used in this
research to analyze various studies on the use of games in learning. Data was collected from online databases such as Science
Direct, Springer, Wiley, and Google Scholar for the year 2022-2024. The research results show that game-based learning
has a positive impact on children's motoric, cognitive, creative and socio-emotional development. Playing not only provides
a stimulus that sharpens creativity but also helps children in the process of creative thinking and problem solving. In
conclusion, game-based learning is an effective method for increasing the creativity of young children.
Keywords :
Creativity; Learning media; Play; Children