Authors :
Joyce C. Cabuslay
Volume/Issue :
Volume 11 - 2026, Issue 4 - April
Google Scholar :
https://tinyurl.com/2tyzpzpu
Scribd :
https://tinyurl.com/ykjtyv6d
DOI :
https://doi.org/10.38124/ijisrt/26apr1952
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
Early literacy development plays a vital role in shaping a child’s future academic success. While traditional teaching
methods—such as printed books, flashcards, and storytelling—remain valuable, the growing use of interactive digital materials
has begun to reshape early childhood education. Tools like digital storybooks, animated videos, and literacy games offer new
ways to capture children’s attention and support learning.
This literature review brings together global and local studies that explore how these digital tools influence literacy skills,
motivation, and engagement among kindergarten pupils. Guided by constructivist and socio-cultural learning theories, it
highlights both the opportunities and challenges of using technology in the classroom, while emphasizing the importance of
context—particularly in Philippine schools.
References :
- Burnett, C. (2010). Technology and literacy in early childhood educational settings: A review of research. Journal of Early Childhood Literacy, 10(3), 247–270. https://doi.org/10.1177/1468798410372154
- Collins, A., & Halverson, R. (2018). Rethinking education in the age of technology. Teachers College Press.
- Couse, L. J., & Chen, D. W. (2010). A tablet computer for young children? Exploring its viability for early childhood education. Journal of Research on Technology in Education, 43(1), 75–98.
- Creswell, J. W., & Plano Clark, V. L. (2018). Designing and conducting mixed methods research (3rd ed.). SAGE Publications.
- Darling-Hammond, L., Hyler, M. E., & Gardner, M. (2017). Effective teacher professional development. Learning Policy Institute.
- Department of Education. (2023). MATATAG curriculum guide for kindergarten. DepEd Central Office.
- Ertmer, P. A., & Ottenbreit-Leftwich, A. T. (2010). Teacher technology change. Journal of Research on Technology in Education, 42(3), 255–284.
- Gambrell, L. B. (2011). Seven rules of engagement: What’s most important to know about motivation to read. The Reading Teacher, 65(3), 172–178.
- Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps. Psychological Science in the Public Interest, 16(1), 3–34.
- Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.
- Neumann, M. M. (2018). Using tablets and apps to enhance emergent literacy skills in young children. Early Childhood Research Quarterly, 42, 239–246.
- Organisation for Economic Co-operation and Development. (2021). 21st-century readers: Developing literacy skills in a digital world. OECD Publishing.
- Philippine Statistics Authority. (2022). Education statistics in the Philippines. PSA.
- Piaget, J. (1952). The origins of intelligence in children. International Universities Press.
- Selwyn, N. (2016). Education and technology: Key issues and debates (2nd ed.). Bloomsbury.
- UNESCO. (2021). Digital learning for education: Policy guidance. UNESCO Publishing.
- Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
- Wohlwend, K. E. (2015). Literacy play shop: New literacies, popular media, and play in the early childhood classroom. Teachers College Press.
- World Bank. (2020). Remote learning and digital education in schools. World Bank Publications.
- Zucker, T. A., Moody, A. K., & McKenna, M. C. (2009). The effects of electronic books on pre-kindergarten children’s emergent literacy skills. Journal of Educational Computing Research, 40(1), 47–69.
Early literacy development plays a vital role in shaping a child’s future academic success. While traditional teaching
methods—such as printed books, flashcards, and storytelling—remain valuable, the growing use of interactive digital materials
has begun to reshape early childhood education. Tools like digital storybooks, animated videos, and literacy games offer new
ways to capture children’s attention and support learning.
This literature review brings together global and local studies that explore how these digital tools influence literacy skills,
motivation, and engagement among kindergarten pupils. Guided by constructivist and socio-cultural learning theories, it
highlights both the opportunities and challenges of using technology in the classroom, while emphasizing the importance of
context—particularly in Philippine schools.