Vocabulary Building through Language Games: A Study among Secondary ESL Students of Ak/Al-Irfan Ladies College, Pottuvil


Authors : Zainulabdeen Hoorul Firthouz

Volume/Issue : Volume 9 - 2024, Issue 10 - October


Google Scholar : https://tinyurl.com/3ww4a57w

Scribd : https://tinyurl.com/yc42tsnn

DOI : https://doi.org/10.38124/ijisrt/IJISRT24OCT1051

Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.


Abstract : This research explores the role of language games as an educational tool in developing vocabulary acquisition among secondary ESL (English as a Second Language) learners at Ak/Al-Irfan Ladies College, Pottuvil. The main goal of this research is to identify whether the collaborative language games can enhance vocabulary acquisition when compared to conventional methods of teaching, such as memorization by repetition and textbook-based learning. A mixed method research design was used to collect data for this study which includes both qualitative and quantitative data. The quantitative data was gathered using the results of pre-tests and post-tests with the aim of assessing the learner’s vocabulary acquisition before and after the classroom instruction. On the other hand, the qualitative data include questionnaires, interviews and focus group discussion with students which aid in gathering valuable insights such as their viewpoints, attitudes and experiences in terms of incorporating language games in the classroom settings. According to the findings of the research, it is clear that incorporating language games in classroom settings has a very positive impact on students’ performances in terms of acquiring vocabulary. This particular group of students not only improved their vocabulary skills but also, they were more active than the other group students when it comes to classroom activities. On the other hand, the students who were taught vocabulary using the traditional teaching methods showed less engagement in classroom activities and they were only exposed to a limited acquisition of vocabulary due to the use of conventional teaching approach. The study suggests that language games foster a more interactive and enjoyable learning environment, which contributes to the students' long-term vocabulary retention. The element of fun and competition inherent in these games appears to stimulate students' interest in learning, reducing the monotony often associated with traditional methods. Consequently, the research concludes that incorporating language games into ESL instruction can offer significant pedagogical benefits, making it a viable and potentially superior alternative to conventional vocabulary teaching methods.

Keywords : Vocabulary, Games, Second Language, Incorporate, Acquire.

References :

  1. Cameron, L. (2001). Teaching languages to young learners. Cambridge University Press.
  2. Deci, E. L., & Ryan, R. M. (2000). Intrinsic motivation and self-determination in human behavior. Springer Science & Business Media.
  3. Ellis, R. (2005). Instructed second language acquisition: A literature review. Report to the Ministry of Education, New Zealand.
  4. Huyen, N. T. T., & Nga, K. T. T. (2003). Learning vocabulary through games: The effectiveness of learning vocabulary through games. Asian EFL Journal, 5(4), 90-105.
  5. Krashen, S. D. (1982). Principles and practice in second language acquisition. Pergamon Press.
  6. Laufer, B. (1997). What’s in a word that makes it hard or easy: Some intralexical factors that affect the learning of words. In N. Schmitt & M.
  7. McCarthy (Eds.), Vocabulary: Description, acquisition, and pedagogy (pp. 140-155). Cambridge University Press.
  8. Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
  9. Rinvolucri, M. (1984). Grammar games: Cognitive, affective, and drama activities for EFL students. Cambridge University Press.
  10. Schmitt, N. (2008). Review article: Instructed second language vocabulary learning. Language Teaching Research, 12(3), 329-363.
  11. Schmitt, N. (2010). Researching vocabulary: A vocabulary research manual. Palgrave Macmillan.
  12. Sweller, J. (1994). Cognitive load theory, learning difficulty, and instructional design. Learning and Instruction, 4(4), 295-312.
  13. Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
  14. Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd ed.). Cambridge University Press.

This research explores the role of language games as an educational tool in developing vocabulary acquisition among secondary ESL (English as a Second Language) learners at Ak/Al-Irfan Ladies College, Pottuvil. The main goal of this research is to identify whether the collaborative language games can enhance vocabulary acquisition when compared to conventional methods of teaching, such as memorization by repetition and textbook-based learning. A mixed method research design was used to collect data for this study which includes both qualitative and quantitative data. The quantitative data was gathered using the results of pre-tests and post-tests with the aim of assessing the learner’s vocabulary acquisition before and after the classroom instruction. On the other hand, the qualitative data include questionnaires, interviews and focus group discussion with students which aid in gathering valuable insights such as their viewpoints, attitudes and experiences in terms of incorporating language games in the classroom settings. According to the findings of the research, it is clear that incorporating language games in classroom settings has a very positive impact on students’ performances in terms of acquiring vocabulary. This particular group of students not only improved their vocabulary skills but also, they were more active than the other group students when it comes to classroom activities. On the other hand, the students who were taught vocabulary using the traditional teaching methods showed less engagement in classroom activities and they were only exposed to a limited acquisition of vocabulary due to the use of conventional teaching approach. The study suggests that language games foster a more interactive and enjoyable learning environment, which contributes to the students' long-term vocabulary retention. The element of fun and competition inherent in these games appears to stimulate students' interest in learning, reducing the monotony often associated with traditional methods. Consequently, the research concludes that incorporating language games into ESL instruction can offer significant pedagogical benefits, making it a viable and potentially superior alternative to conventional vocabulary teaching methods.

Keywords : Vocabulary, Games, Second Language, Incorporate, Acquire.

Never miss an update from Papermashup

Get notified about the latest tutorials and downloads.

Subscribe by Email

Get alerts directly into your inbox after each post and stay updated.
Subscribe
OR

Subscribe by RSS

Add our RSS to your feedreader to get regular updates from us.
Subscribe